Governance of Information


Governance Mechanisms for Intellectual Property and Privacy

Copyright and information privacy rights are both rights governing information. As such they have a lot in common - as has been noticed by the academic community. What is intriguing , however, is how the rights themselves have risen only relatively recently, as an alternative to prior modes of governance and control - and how they are under pressure to yet change again.

In this research we look at the limitations of rights as the current mode of governance - and examine whether this mode is being replaced by an alternative one, and what are the shape and qualities of this alternative. more >>

Search Engine Switching Costs

This research projects looks at the market position of search engines. Many commentators have argued that Google not only dominates the search market, but through it has a captive audience it can targets its ads to. The audience is captive it is argued because consumers switching away from Google would incur prohibitively high costs.

This multi-pronged empirical research, conducted by post-doctoral research fellows Tracy Loh and Qiu-Hong Wang as well as centre director Viktor Mayer-Schönberger, aims at getting a sense of the perceived switching costs for consumers. It is currently taking place in Singapore, but we aim to have similar experiments run on other continents and with a variety of audiences. If you are interested in collaborating please do contact Tracy Loh.

The Virtue of Forgetting in the Digital Age

The Monetary Value of Virtual Goods

With the rise of multi-player online games and virtual worlds - from World of Warcraft to Second Life - we have witnessed the development of vibrant virtual communities, in which participants spend a dozen and more hours a week online. But how do participants value - in economic terms - the time they spend online?

One way of answering this question is by looking at the value of virtual goods created and traded online. To this end post-doctoral fellow Qiu-Hong Wang advanced a research project that used a mix of theoretical modeling, experiments, and time series data analysis to offer robust answers for how valuable time spent in virtual worlds is - and which factors mostly determine that value.

The paper is currently under review and will be available here in draft form shortly.

Project Test Page GOI

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